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Research Activities
Papers
GEM2018
- Emotion in models meets emotion in design: building true affective games, Barbara Giżycka, Grzegorz J. Nalepa
- Presented at the IEEE Games Media Entertainment (GEM 2018) conference
- Abstract: Abstract—A relatively new field of research on affective gaming suggests applying affective computing solutions to develop games that can interact with the player on the emotional level. To bring together selected models of affect and affect-driven frameworks developed to date, we propose an approach based on affective design patterns. We build on the assumption that player’s emotional reactions to in-game events can be evoked by patterns used early in the design phase. We provide description of experiments conducted to test our hypothesis so far, along with some tentative observations, and opportunities for further studies.
HAI2018
- ''AIded with emotions'' – a new design approach towards affective computer systems Barbara Giżycka, Grzegorz J. Nalepa and Paweł Jemioło
- Presented at the Humanizing AI workshop at IJCAI2019
- Abstract: As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition, reliable emotion modeling, and use of unobtrusive, easily accessible and preferably wearable measurement devices. While AI methods provide many possibilities for better affective information processing, it is not a common scenario for both emotion recognition and modeling to be integrated in the design phase. To address this concern, we propose a new approach based on affective design patterns in the context of video games, together with summary of experiments conducted to test the preliminary hypotheses.
HSI2018
- BandReader – A Mobile Application for Data Acquisition from Wearable Devices in Affective Computing Experiments, Krzysztof Kutt, Grzegorz J. Nalepa, Barbara Giżycka, Paweł Jemioło, Marcin Adamczyk, IEEE eXplore proceedigs coming soon, for now see conference page
- Presented at IEEE Human System Interaction (HSI 2018) conference
- Abstract: In the paper we describe a new software solution for mobile devices that allows for data acquisition from wristbands. The application reads physiological data from wristbands and supports multiple recent hardware. In our work we focus on the Heart Rate (HR) and Galvanic Skin Response (GSR) readings. This data is used in the affective computing experiments for human emotion recognition.
FGCS2018b
- Affective patterns in serious games, Jan K. Argasiński, Paweł Węgrzyn
- Abstract:
ICAISC2018
- Towards the Development of Sensor Platform for Processing Physiological Data from Wearable Sensors, Krzysztof Kutt, Wojciech Binek, Piotr Misiak, Grzegorz J. Nalepa, Szymon Bobek
- Abstract:
FGCS2018a
- Mobile platform for affective context-aware systems, Grzegorz J. Nalepa, Krzysztof Kutt, Szymon Bobek,
- Abstract:
FedCSIS2017
- Affective design patterns in computer games. Scrollrunner case study, Grzegorz J. Nalepa, Barbara Giżycka, Krzysztof Kutt, Jan K. Argasiński
- Presented at
- Abstract:
Software
Bandreader
See the https://geist.re/pub:software:BandReader page on the GEIST webpage
Workshops
See the workshops page.