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pub:research [2018/09/05 19:15] – [GEM2018] bgc | pub:research [2018/10/25 11:36] – CoSECiVi gjn |
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===== Papers ===== | ===== Papers ===== |
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| ==== CoSECiVi2018 ==== |
| * //How a mobile platform for emotion identification supports designing affective games//, Grzegorz J. Nalepa, Barbara Giżycka |
| * Presented at the [[https://sci2s.ugr.es/caepia18/cosecivi.html|V Congress of the Spanish Society for Video Game Science]] |
| * Abstract: Afective computing is a multidisciplinary area of research regarding modeling, identification, and synthesis of emotions using computer-based methods. Affective gaming is dedicated specifically to developing games that use the information regarding player’s emotional condition. Such games focus on the emotional dimension of gaming experience, to provide greater player engagement. In this short paper we give an overview of our recent works aimed at developing a mobile software platform for emotion identification using wearable devices. Furthermore, we have been working on the integration of this approach with the design and development of affective games |
| * Short paper, [[https://sci2s.ugr.es/caepia18/proceedings/docs/CAEPIA2018_paper_280.pdf|available online]] |
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==== GEM2018 ==== | ==== GEM2018 ==== |