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pub:news [2018/09/06 07:53] – si-s gjn | pub:news [2019/09/24 07:16] – BIRAFFE finally published kkutt |
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====== News ====== | ====== News ====== |
| * 2019-09 [[pub:biraffe|BIRAFFE dataset]] (**Bi**o-**R**eactions **a**nd **F**aces **f**or **E**motion-based Personalization) with ECG and GSR signals, facial expressions, personality traits and more, collected by us in the spring 2019, is now available under the [[http://creativecommons.org/licenses/by-nc-nd/4.0/|CC BY-NC-ND 4.0]] licence at **[[http://dx.doi.org/10.5281/zenodo.3442143|Zenodo]]**! :-) |
| * 2019-07 [[pub:workshops#the_afcai_2019_workshop|AfCAI 2019]] workshop announced, it will be held on 11-12 November in Cartagena, Spain |
| * 2019-06 [[research#Sensors2019]] paper on the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems |
| * 2019-06 [[research#ICAISC2019]] paper on the affective game prototypes developed by the AfCAI team |
| * 2018-10 [[research#CoSECiVi2018]] paper on the development of mobile software platform for emotion identification using wearable devices |
* 2018-08 [[research#GEM2018]] paper on the affective game design patterns | * 2018-08 [[research#GEM2018]] paper on the affective game design patterns |
* 2018-07 [[http://plux.info|PLUX]] the company behind Bitalino [[http://www.affectech.org/2018/07/the-best-wearable-device-for-research-on-emotion-and-affect/|mentions our comparative study from ICAISC2018]] | * 2018-07 [[http://plux.info|PLUX]] the company behind Bitalino [[http://www.affectech.org/2018/07/the-best-wearable-device-for-research-on-emotion-and-affect/|mentions our comparative study from ICAISC2018]] |