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pub:news [2018/08/16 12:37] – [News] gjn | pub:news [2018/08/17 18:34] – bitalino study gjn |
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====== News ====== | ====== News ====== |
* 2018-08 [[research#GEM2018]] paper on the affective game design patterns | * 2018-08 [[research#GEM2018]] paper on the affective game design patterns |
| * 2018-07 [[http://plux.info|PLUX]] the company behind Bitalino [[http://www.affectech.org/2018/07/the-best-wearable-device-for-research-on-emotion-and-affect/|mentions our comparative study from ICAISC2018]] |
* 2018-07 [[research#HAI2018]] paper on the design of games with affective loop presented as demo at HAI and receives //The Popular Choice Award// for the most downloaded paper of the workshop :-D | * 2018-07 [[research#HAI2018]] paper on the design of games with affective loop presented as demo at HAI and receives //The Popular Choice Award// for the most downloaded paper of the workshop :-D |
* 2018-07 [[research#HSI2018]] paper on the [[research#Bandreader]] | * 2018-07 [[research#HSI2018]] paper on the [[research#Bandreader]] |